Network Objectives:

  • To support and advance interdisciplinary research into games and play, in particular that at the intersection of the analogue and the digital.

  • To stimulate and support new research, with an emphasis on postgraduate work. This is achieved through collaboration on projects, by making available relevant expertise, support in publication, and the sharing of academic and industry contacts. We recognise that this activity benefits all members of the network.

  • To engage the public in our research, and to work to ensure that the voices of our various communities are heard in the development of our future projects. We do this through a series of public-facing events and workshops, publications in both the mainstream and academic presses, and through our website and blog.

  • To promote engagement with a wide range of communities of academics, games designers, and players. We do this through outreach activities that seek to support those from traditionally marginalised communities working on/with games, developing work on diversity within game studies, and by engaging with scholars working on issues such as race, gender, and ability in areas outside of game studies with the aim of recognising the intersectionality of participants in our work.

  • To engage with the games industry, through collaborations on research projects, game design, teaching, funding bids, training events and workshops.

  • We aim to make our resources freely available to all, and subscribe to Manchester Metropolitan University’s Open Access policy with regards to our research and publications.

We invite those working in the games industry and academics currently researching games and play to join us. If you are interested in joining us, or in finding out more about our work, please either contact us using this form or send an email to