How can tabletop games be used to help develop dialogue around the climate catastrophe? Join experts from Manchester Metropolitan University and 10:10 Climate Action to discuss how games are being used to ignite this debate, and how they can help encourage action away from the tabletop.
Matteo Menapace is officially VIDEOgames designer in residence at the V&A in London. Practically he makes cooperative boardgames about cheerful topics like food politics, memory loss and honeybee capitalism. In this seminar Matteo discusses his work, and its wider context and impact.
The race to become Britain's first zero carbon city is on... Newly appointed as City Mayor, your task is simple: create a carbon neutral city and show the rest of the world how it is done. Play this brand-new tabletop game and learn more about decarbonisation and sustainable city planning as you go.
The Manchester Metropolitan University announces its “New Approaches to Transmedia and Language Pedagogy International Conference”, which will bring together international researchers in all areas of Modern Languages, Pedagogy and Transmedia. This conference is being convened by the Manchester Metropolitan University and supported by the Open World Research Initiative (OWRI) project entitled ‘Cross-language dynamics: reshaping community’, funded by the Arts and Humanities Research Council (AHRC).
Join us for a playtesting session of a new, student-created social deduction game – Ghost Ship. The student team are hoping to take part in this year’s Tranzfuser competition, and are seeking feedback to help refine their paper prototype while starting work on their digital version.
The fantastic Games and Computer Animation students at Manchester Metropolitan University are having an end-of-year celebration, and will be showing off all the amazing work they have produced over the course of their studies. Students from both courses and all years will be in attendance, and it’s a great opportunity to both play games, and meet the developers!
In this seminar, Dr Chloé Germaine Buckley will explore the philosophy of games and the potential of play to disrupt players’ common-sense perspective of the world. Various “turns” in modern philosophy, including materialist and speculative philosophies, suggest that humans need to think beyond an anthropocentric perspective. Instead of seeing matter and nature as passive resources for human conception, we need to recognise nonhuman vitality and agency.
In this playful session, Dr Tom Brock will showcase and invite participants to experience virtual reality games, simulations and environments. Participants have the opportunity to use a HTC Vive – an immersive virtual reality experience that tracks body motion – and play popular VR titles, including Beat Sabre, Superhot VR, Skyrim VR.
As a cornerstone of so much of English language culture it is no surprise that Shakespeare has been adapted and mediated across all media forms. In this talk and curated play session Dr Stephen Curtis will look particularly at a range of ways in which the Bard and his works have been used as the inspiration or setting for games, both card/board and digital. As well as a brief summary of the general state of Shakespearean games, Stephen will discuss what the process of ‘gaming’ Shakespeare can offer to critical discussions of the plays and poems that make up his work.
In this session, Dr Laura Mitchell will outline the appeal games have for business, particularly in the context of increasing motivation and productivity through affective experience. Asking if this appeal is simply the latest trend, the session aims to answer whether play is now (or indeed always has been) the work of employees, entrepreneurs and professionals.
In this seminar, John Lean will discuss how what started out as a straightforward design-based project has, through embracing play as a cultural form, become more about how games can be used as an extended metaphor to understand and enhance undergraduates’ experiences of university
In this seminar, Dr Dawn Stobbart will discuss the relationship horror has with videogames, showing how this medium portrays horror, how it utilizes representations of horror in other media to horrify the player, and how videogames can incite a stronger reaction than in other media.
In this seminar, Hwa Young will give a presentation of the design process and the impact that Probationary: The Game of Life on Licence has had in the criminal justice system and beyond. This will be followed by an opportunity to play the game and discuss the outcomes of the work and research.
The Game Design Masterclass is a crash course in the theory and practice of creating exciting boardgames and card games. This event will be led by professional game-maker James Wallis, creator of Once Upon A Time, The Extraordinary Adventures Of Baron Munchausen and the new RPG Alas Vegas.
INSET / CPD for MFL teachers. It is aimed at teachers of French and Spanish working in Sixth Forms and Colleges, specifically year 10 and 11, but it can be applied to A-Level students. The focus is to develop storytelling and transmedia literacy at GCSE in the language classroom: The use of video games as an educative tool.
The MGSN and The Manchester Centre for Gothic Studies present Spooky Board Games at the Royal Exchange Theatre. As you enjoy Halloween in the City, take a detour to the Royal Exchange where you can rest your weary feet and join us for a session of the best board games and creepiest card games for Halloween. No booking required. Simply drop in to enjoy a selection of games suitable for all ages. No idea how to play? No problem. We can run through the rules and get you started. Why not battle hordes of zombies, make pacts with strange creatures from beyond space and time, blast ghosts in a haunted house, and attend masquerade at Dracula’s castle…? Stay spooky and come play.
In this talk Paolo Ruffino (Senior Lecturer in Media Studies in College of Arts at the University of Lincoln) looks at the emergence of forms of automation within digital gaming, self-playing games, games made and/or played by artificial intelligence systems, games played by ghosts and non-living matter. By focussing on incremental and idle games, as examples of ‘grotesque economies’ (Giddings, 2018), and as both inhuman and inhumane forms of play (an expression borrowed from Braidotti, 2013), heI loos at these examples as possible companions in our struggle for earthly survival.
MGSN members Dr Chloé Germaine Buckley, Dr Sam Illingworth, Dr Laura Mitchell and Dr Paul Wake talk about the role that games can play in education and engagement.
This seminar is part of Tabletop Gaming Live, a new gaming show run by the teams behind Tabletop Gaming and Miniature Wargames magazines.
Join PMLG and the MGSN for a Royal Society of Chemistry-sponsored workshop introducing the use of ‘off-the-shelf’ tabletop games to generate a dialogue around chemistry. Following the workshop, support and materials will be provided to enable you to use these games in public libraries during (and after) International Games Week.
A horror-themed live action role-playing event as part of the Gothic Manchester Festival 2018.
What do new immersive technologies, such as augmented reality, virtual reality and artificial intelligence, offer storytellers and makers? And do they change the stories we choose tell audiences? Two internationally renowned digital storytellers and makers present their latest creative projects and help us to find answers to these questions.